Rizzy (
varymydays) wrote in
voyagers2014-02-01 04:28 pm
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Entry tags:
- aleksandar hale,
- audrey parker,
- bonnie bennett,
- carol lockwood,
- caroline forbes,
- cassie riddle,
- castiel,
- charlie wellman,
- christine chapel,
- clementine,
- damon salvatore,
- danny wilder,
- don flack jr.,
- elena gilbert,
- ethan hale,
- helen williams,
- jason dilaurentis,
- jenny mills,
- john constantine,
- kathryn janeway,
- liz parker,
- lois lane,
- mark barnes,
- martha m. masters,
- mary jane watson,
- natalia guevara,
- nikola tesla,
- party post,
- peter parker,
- rachel conway,
- rafe guevara,
- rebekah mikaelson,
- sarah monroe,
- tyler lockwood,
- wolverine,
- zoe dabrowski
[party post] come sail away with me

You've come through a door, and you are on a boat. Specifically, you're on a cruise ship in the middle of some giant body of water. You've come through the door behind you which is attached to nothing and may now be locked. It's relatively empty as giant as it appears to be. The only other passengers that are here appear to also have come through the door for the most part and it is not nearly enough to fill up this entire cruise ship.
Also, who knows who the hell is driving this thing since all of the employees appear to be either ghosts or holograms...
Is this your first time here or your hundredth time here? Do you want a drink or a dip in the pool? Is it day or night? Do you stumble on your room or some other situation either fun or painful within its many rooms, shops, and facilities? Do you run into someone you know or a complete stranger?
The possibilities are unlimited!
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She had to sneak out, steal medical supplies from them, and clean and suture her own arm (clumsily, it's all a zig zag). Right before the smell of the blood attracted a walker to the hole she'd escaped through so she killed it, and it's the blood of the walker that is now covering her face as she holds her arm out. The shed door opens, and she is so angry and frustrated that she steps forward through it and says, "Still. not. bitten."
Except the door didn't lead to the outside of the house, it lead to... a ship? This is-- Not-- What? She... stares.
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"Bitten? What -- " Rafe cuts himself off, the concern is written all over his expression as he lowers himself down a bit. She doesn't look too hurt aside from her arm, so it may not even be her blood, but the sight of her has left an impression on him.
"What happened to you?"
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"By a Walker," Clementine responds, and there's almost an undertone of silly! there in her voice cause what else does biting? Well, dogs... do. Frowny fais that frowns a bit further at the question.
"...it's a long story. Where are we?"
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She seems alright, and her disposition is not what he would've expected from looking at the state of her, but that goes and shows him he shouldn't be judging a book by its cover. Even when the cover is bloody and slightly alarming. A tiny smirk tugs at his lips at that undertone of silly.
He has no idea what a Walker is, but Rafe would rather answer her questions first, if only to put her at ease. ... Well, as best he can. It's not as though he knows much about this place. "We're in a cruise ship. It's apparently got magical properties. It pulls people in by that door over there," he says, pointing toward it. "And no one really seems to know why. It's a mystery that way."
Which is both fascinating and kind of disconcerting.
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"Well, that's rude," she says to the door, making a face at it even if... if she is really glad to not be where she was at the moment, but she had a LOT OF ANGER and it would have been nice to express that to the people who locked her in the shed. Then she turns back to look up at him. "I didn't think magic was real."
...but this place doesn't make any sense in any other way (she stopped believing in magic years ago, but what else does something like this?), and she can't see a Walker anywhere. It all looks like it's been untouched, like it is new. She doesn't get it. Is she dreaming?
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"It is very rude," he answers to her in complete agreement. She's older than his nephew David, but still young enough that he doesn't feel completely out of his element. Rafe blows out a breath and considers the rest of her statement. "Well, it might not be where you're from," Rafe allows after a moment of pause. "There's a lot of worlds within universes, and the one each of us lives in is only one of many. They're not all necessarily the same, but here, magic is definitely real. And sometimes it's dangerous, so it's important to be careful."
He doesn't know what's on the other side of the rest of the doors, or on the ship itself, and there is no real way of knowing unless something happens. Preparing for that is the tricky part. You can't really prepare for the unknown.
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She is still folding her arms across her chest a bit as she looks at the door, and then she turns around again, tilting her head to look up at him. "Oh," she says, and this is all strange to her. There is something about universes, and there are places where magic exists and places where Walkers exist. "That sucks. Who decides who gets the magic and who gets the Walkers?"
Cause she'd like to have a word or two or like a hundred with them!!!!
"But also it is kinda cool." Cause magic.
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His sister is a witch, and so are many of the women in his family. He have seen first hand how wonderful -- and absolutely terrifying -- magic can be in their hands. He has a healthy respect for it, but he is also aware magic comes in many shapes and sizes. Rafe wants to ask her how she got hurt, who Walkers are, and where she comes from, but he thinks that first things first.
"You wanna get cleaned up a bit before we explore the ship? There's a room close to the pool on the other side that's got a bathroom. I can stay here waiting for you."
'Cause otherwise it's creepy and Rafe is no creep, okay.
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Clementine asks this while folding her arms across her chest, lifting her head up to look at him. He sounds like he is talking from experience, and if he is, she wants in on that, okay? Like no one should be leaving her out of the magic... information stuff.
She nods at the question.
"Okay! I'll be right back," she says, heading off to the room which is marked off nicely so she can wipe her face of zombie blood which is a thing she is very used to. She comes back out after a moment, adjusting her hat a bit. "Ready!"
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There's no pointy hat and evil laughter, but there is a lot of magic. It's been in his life for as long as he can remember, even if he's never been able to do it himself. Part of him used to be disappointed in that, but he learned that magic does come with its own obligations and consequences.
He isn't sure if he would be strong enough to bear them.
Rafe gives her a bit of a salute, staying in place and leaning against one of the walls, giving Clementine time to clean herself up. Once she comes back, he makes sure that she's okay, and that really was someone else's blood, before he pushes himself off of the wall. "Awesome! Any place you wanna start with?"
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Clementine is all interested now. Of course, she wouldn't believe it normally, but she did just appear on a ship in the middle of nowhere even though she'd been locked in a shed beforehand so her level of believing stuff is higher than normal.
Way higher.
She smiles at him when he comes back, lifting her head up to look way up at him. "Uh, I don't really know ships. I mean, I've never been on one before. Maybe the start of it? Where does the captain sit?" The captain would know stuff! Though she is kind of happy to like stay on the ship for a long time.
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Rafe has a vague idea of where the captain sits, so he will be leading her to the start of it and they can work their way up from there. He stuffs his hands into his pockets, never once infringing on her personal space, but keeping close enough that if something happens, he'll be able to do something about it.
"Not the kind of magic you see in magician shows," he says after a moment. It takes him some time to answer, because he's never had to put it to words; he's only ever seen it. "She can control the elements. You know, fire, water, wind. She can cast spells, so she has a book of them she calls a grimoire."
His mother has one, too.
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Mostly in letting people underestimate her so she can take advantage of that. Oops. But she has learned how to survive because she had to, because she was taught some things and others she just picked up herself.
Clementine stares up at him with a rounded :o to her mouth as she listens to his description, looking a bit skeptical if only because that is something else that has served her well at the end of the world. "Really? So she can make things burn?"
That'd be useful for the walkers.
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Not a hard sell to make.
(The irony that he used these illegally obtained papers to become a cop is not lost on him, thank you very much.)
The door that he charges through happens to be a door that he's intending to make a bust behind, but when all he meets is ocean, sky, and a casual environment that absolutely does not lend itself to riot gear, he is understandably confused. He makes a face as he pushes up his visor and frowns.
"What the ... "
He almost doesn't see the little girl there covered in blood, but eventually he does, glancing over to her with a concerned frown. "You okay, sweetheart?" He does his best to keep his tone gentle, wondering if maybe she fell through the rabbit hole too.
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Hmm.
"I'm okay!" Clementine wipes the blood from her face which kind of streaks it, but it is not her blood. It's Walker blood, and she is kind of used to it by now. Lee once had her cover herself in zombie guts and blood so they could sneak through a crowd of them, and ever since then, a little blood on the face seems much less gross and more normal. "Just don't know where I am!"
And it doesn't look like he came from where she was either even though they both went through the same door. She makes a frowny face staring at the riot gear some more.
"Are you okay?"
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Even for a rabbit hole.
He lets the hand with the helmet fall to the side as he glances back to her again. "I'm Don. What's your name?"
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She is not all the way up on her phrases lately.
"Clementine. Nice helmet."
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"I just meant that I've done this kind of thing before - landing somewhere that isn't what I expected."
The last time was Chicago and that was ... a whole other world. "And thanks." It's a good helmet.
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"Oh. What happened the last time?"
Maybe that'll help her figure out how to deal with this time. She smiles at him when he says thanks. "It'd be cool to have one of those." A helmet like that.
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But last time. Last time, was, well.
"Last time I landed in Chicago. People got brought in there all the time, falling through holes in the universe. It was actually kind of cool." Or it would have been, if half the time it wasn't monsters falling through.
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It is so, so cool and so is Flack for letting her borrow this!
"That sounds really cool. Better than walkers anyway." Most things sound better than them though, and she knocks on her helmet smirking when it seems as sturdy as it does. Awesome.
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"Maybe." He tips his head to the side as he tries to think if he heard the term "walkers" before. He's met more than a few people from different worlds, but that's not one he's come across. "What're walkers?"
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"Well, people die or get bit and die then their corpse just starts walking around and tries to eat you. They smell gross." She wrinkles her nose. "But they're dumb."
Still somehow responsible for killing most people she knows. ...knew.
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Not that it's right, but it's true.
"Oh. So kind of like zombies then." He nods. "They don't really have those where I'm from."
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She just... keeps going.
"Yeah. People call them that too sometimes," Clementine admits as she wraps a hand around her wrist while she stays there. "I barely remember what it was like... before." Before the zombies.
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